"VGUI_Screens" { // This name here can be referenced from within a // vgui_screen entity to select this vgui panel // Weapon ammo Vgui Screens "photek_screen" { "type" "dys_photekscreen" } "rocket_screen" { "type" "dys_rocketscreen" } "minigun_screen" { "type" "dys_minigunscreen" } "basilisk_screen" { "type" "dys_basiliskscreen" } // Cyberspace Vgui Screens "program" { "type" "dys_cyberhackprogram" } // Phistball Vgui Screens "pb_punkscore" { "type" "dys_screen" } "pb_corpscore" { "type" "dys_screen" } }