// Silo soundscapes "dys_silo.outside" { "dsp" "1" "playlooping" { "volume" "0.7" "wave" "silo/outside.wav" "pitch" "100" } "playlooping" { "position" "0" "volume" "1.0" "wave" "npc/combine_gunship/dropship_engine_distant_loop1.wav" "pitch" "100" } "playrandom" { "time" "15, 20" "volume" "1.0" "pitch" "100" "rndwave" { "wave" "silo/thunder1.mp3" "wave" "silo/thunder2.mp3" } } "playrandom" { "time" "20, 40" "volume" "0.4, 0.6" "pitch" "100" "rndwave" { "wave" "silo/wind1.mp3" "wave" "silo/wind2.mp3" } } } "dys_silo.topvents" { "dsp" "1" "playlooping" { "volume" "1.0" "wave" "silo/vent.wav" "pitch" "100" } "playlooping" { "volume" "0.2" "wave" "silo/outside.wav" "pitch" "100" } } "dys_silo.corridor" { "dsp" "1" "playlooping" { "volume" "1.0" "wave" "silo/corridor.wav" } "playlooping" { "volume" "0.2" "wave" "silo/inside.wav" } "playlooping" { "volume" "0.2" "wave" "silo/outside.wav" } "playlooping" { "volume" "0.6" "wave" "assemble/ambient4.wav" } } "dys_silo.ramproom" { "dsp" "1" "playlooping" { "volume" "1.0" "wave" "silo/inside.wav" } "playlooping" { "volume" "0.2" "wave" "silo/ambient.wav" } "playlooping" { "volume" "0.5" "wave" "assemble/ambient4.wav" } "playlooping" { "position" "0" "volume" "0.8" "wave" "silo/machine.wav" } } "dys_silo.spawn" { "dsp" "1" "playlooping" { "volume" "0.8" "wave" "vaccine/inside_hum3.wav" } } "dys_silo.control" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "assemble/ambient4.wav" } "playlooping" { "volume" "0.2" "wave" "silo/lost_signal.wav" } "playlooping" { "volume" "0.15" "wave" "silo/static.wav" } } "dys_silo.Silo" { "dsp" "1" "playlooping" { "volume" "1.0" "wave" "silo/missile_idle.wav" } }