// Lobby soundscapes "dys.lobby.start" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "ambient/atmosphere/hole_amb3.wav" "pitch" "100" } } "dys.lobby.ledge" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "ambient/atmosphere/underground.wav" "pitch" "100" } } "dys.lobby.ladder" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "ambient/atmosphere/underground_hall_loop1.wav" "pitch" "100" } } "dys.lobby.lb" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "ambient/atmosphere/cave_outdoor1.wav" "pitch" "100" } "playlooping" { "volume" "0.5" "wave" "ambient/water/drip_loop1.wav" "pitch" "100" } } "dys.lobby.lbhallways" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "ambient/atmosphere/corridor2.wav" "pitch" "100" } } "dys.lobby.lobby" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "vaccine/punkspawn.wav" "pitch" "100" } } "dys.lobby.spawners" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "vaccine/punkspawn.wav" "pitch" "100" } "playrandom" { "time" "12, 22" "volume" "0.4,0.7" "wave" "ambient/atmosphere/terrain_rumble1.wav" } } "dys.lobby.elevator" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "ambient/atmosphere/elev_shaft1.wav" "pitch" "100" } } "dys.lobby.endlower" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "vaccine/inside_hum1.wav" "pitch" "100" } } "dys.lobby.endupper" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "vaccine/inside_hum3.wav" "pitch" "100" } }