// Vac soundscapes "dys.fortress_punkshq" { "dsp" "1" "playlooping" { "volume" "0.8" "wave" "fortress/tunnel.wav" "pitch" "100" } "playrandom" { "position" "0" "time" "5, 15" "volume" "0.6, 0.8" "pitch" "90,110" "rndwave" { "wave" "fortress/tunnel_pass1.mp3" "wave" "fortress/tunnel_pass2.mp3" } } "playrandom" { "position" "2" "time" "7, 12" "volume" "0.4, 0.6" "pitch" "90,105" "rndwave" { "wave" "fortress/distant_noise1.mp3" "wave" "fortress/distant_noise2.mp3" } } } "dys.fortress_inside" { "dsp" "1" "playlooping" { "volume" "0.8" "wave" "fortress/tunnel.wav" "pitch" "100" } "playlooping" { "volume" "0.5" "wave" "vaccine/inside_hum4.wav" "pitch" "100" } } "dys.fortress_corpspawn" { "dsp" "1" "playlooping" { "volume" "0.8" "wave" "fortress/tunnel.wav" "pitch" "100" } "playlooping" { "volume" "0.5" "wave" "vaccine/inside_hum4.wav" "pitch" "100" } "playlooping" { "volume" "0.7" "wave" "vaccine/inside_hum3.wav" "pitch" "100" "position" "0" } } "dys.fortress_lift" { "dsp" "1" "playlooping" { "volume" "0.6" "wave" "assemble/ambient1.wav" "pitch" "100" } "playlooping" { "volume" "0.5" "wave" "vaccine/inside_hum4.wav" "pitch" "100" } "playlooping" { "volume" "0.7" "wave" "vaccine/PunkDeck.wav" "pitch" "100" "position" "0" } } "dys.fortress_server" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "vaccine/inside_hum4.wav" "pitch" "100" } "playlooping" { "volume" "0.9" "wave" "vaccine/vaccine_machine1.wav" "pitch" "100" "position" "0" } "playlooping" { "volume" "0.4" "wave" "silo/static.wav" "pitch" "100" "position" "1" } } "dys.fortress_sewers" { "dsp" "1" "playlooping" { "volume" "0.4" "wave" "fortress/sewers.wav" "pitch" "100" } "playlooping" { "volume" "0.8" "wave" "fortress/tunnel.wav" "pitch" "100" } "playrandom" { "position" "0" "time" "8, 12" "volume" "0.3,0.6" "pitch" "80,120" "rndwave" { "wave" "fortress/water_drops1.mp3" "wave" "fortress/water_drops2.mp3" "wave" "fortress/water_drops3.mp3" } } } "dys.fortress_outside" { "dsp" "1" "playlooping" { "volume" "0.6" "wave" "fortress/outside.wav" "pitch" "100" } "playlooping" { "volume" "0.6" "wave" "assemble/ambient4.wav" "pitch" "100" } "playrandom" { "time" "8, 12" "volume" "0.4,0.6" "pitch" "90, 110" "rndwave" { "wave" "silo/wind1.mp3" "wave" "silo/wind2.mp3" } } "playrandom" { "time" "10, 15" "volume" "0.4, 0.5" "pitch" "85, 95" "rndwave" { "wave" "fortress/distant_noise1.mp3" "wave" "fortress/distant_noise2.mp3" } } "playrandom" { "time" "15, 20" "volume" "0.6, 1.0" "pitch" "90, 100" "rndwave" { "wave" "fortress/distant_explode1.mp3" "wave" "fortress/distant_explode2.mp3" "wave" "fortress/distant_explode3.mp3" } } }