// Cybernetic soundscapes "cybernetic.outdoor" { "dsp" "1" "playlooping" { "volume" "1.0" "pitch" "100" "wave" "cybernetic/ambience01.wav" } } "cybernetic.storage" //Initial Punk spawn { "dsp" "1" "playlooping" { "volume" "1.0" "wave" "cybernetic/cybernetic_storage.wav" "pitch" "100" } "playlooping" { "position" "0" //generator machine thing in wall in punk initial spawn room "volume" "1.0" "wave" "cybernetic/generator02.wav" "pitch" "100" } "playrandom" { "volume" "0.1" "pitch" "80,200" "time" "5,9" "rndwave" { "wave" "vaccine/steampunk.wav" "wave" "cybernetic/pressure_release02.wav" "wave" "cybernetic/pressure_release01.wav" } } } "cybernetic.ally" //directly outside initial punk spawn room { "dsp" "1" "playsoundscape" { "name" "cybernetic.outdoor" "volume" "0.5" } "playlooping" { "volume" "0.4" "wave" "cybernetic/cybernetic_alley.wav" "pitch" "100" } } "cybernetic.shed" { "dsp" "1" "playsoundscape" { "name" "cybernetic.outdoor" "volume" "0.2" } "playlooping" { "volume" "0.4" "wave" "vaccine/vaccine_inside1.wav" "pitch" "100" } "playlooping" { "position" "0" //near broken pipes in alley "volume" "0.5" "soundlevel" "SNDLVL_80dB" "wave" "cybernetic/waterflow.wav" } } "cybernetic.courtyard" { "dsp" "1" "playsoundscape" { "name" "cybernetic.outdoor" "volume" "0.6" } "playlooping" { "volume" "0.8" "wave" "vaccine/vaccine_city2.wav" "pitch" "100" } } "cybernetic.indoor" { "dsp" "1" "playlooping" { "volume" "0.3" "wave" "cybernetic/inside_drone.wav" "pitch" "100" } "playlooping" { "position" "0" //BIG machine 2nd objective "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" "cybernetic/bg_mchn.wav" } "playlooping" { "position" "1" //computer console near objective 2 "volume" "1.0" soundlevel SNDLVL_70dB "wave" cybernetic/dp_trmnl.wav "pitch" "100" } } "cybernetic.gravity" { "dsp" "1" "playlooping" { "volume" "1.0" "wave" "cybernetic/gravity_lift.wav" "pitch" "100" } } "cybernetic.upper.floor" { "dsp" "1" "playlooping" { "volume" "0.4" "wave" "cybernetic/cybernetic_upstairs.wav" "pitch" "100" } "playlooping" { "position" "0" "volume" "1.0" "wave" "cybernetic/teleport_idle.wav" "pitch" "100" } }