// Assemble soundscapes "dys.assemble.church" { "dsp" "1" "playlooping" { "volume" "0.3" "wave" "assemble/ambient3.wav" "pitch" "100" } "playlooping" { "volume" "0.7" "wave" "assemble/ambient4.wav" "pitch" "100" } } "dys.assemble.church_hallway" { "dsp" "1" "playlooping" { "volume" "0.6" "wave" "assemble/ambient4.wav" "pitch" "100" } "playlooping" { "volume" "0.2" "wave" "assemble/ambient2.wav" "pitch" "100" } "playlooping" { "volume" "0.2" "wave" "assemble/ventilation1.wav" "pitch" "100" } } "dys.assemble.obj1_hallway" { "dsp" "1" "playlooping" { "volume" "0.8" "wave" "assemble/ambient1.wav" "pitch" "100" } "playlooping" { "volume" "0.3" "wave" "assemble/ambient4.wav" "pitch" "100" } "playlooping" { "position" "0" "volume" "0.2" "wave" "assemble/ventilation1.wav" "pitch" "100" } "playlooping" { "position" "0" "volume" "0.4" "wave" "vaccine/inside_hum5.wav" "pitch" "100" } "playrandom" { "time" "20, 40" "volume" "0.4, 0.8" "pitch" "100" "rndwave" { "wave" "assemble/event1.mp3" "wave" "assemble/event2.mp3" } } } "dys.assemble.obj1" { "dsp" "1" "playlooping" { "volume" "0.4" "wave" "assemble/ambient1.wav" "pitch" "100" } "playlooping" { "volume" "0.6" "wave" "assemble/ambient4.wav" "pitch" "100" } "playlooping" { "volume" "0.2" "wave" "vaccine/inside_hum1.wav" "pitch" "100" } "playrandom" { "time" "20, 40" "volume" "0.3, 0.5" "pitch" "100" "rndwave" { "wave" "assemble/event1.mp3" "wave" "assemble/event2.mp3" } } } "dys.assemble.obj1_spawn" { "dsp" "1" "playlooping" { "volume" "0.3" "wave" "vaccine/inside_hum1.wav" "pitch" "100" } "playlooping" { "volume" "0.6" "wave" "vaccine/inside_hum2.wav" "pitch" "100" } } "dys.assemble.obj2" { "dsp" "1" "playlooping" { "volume" "0.3" "wave" "vaccine/inside_hum2.wav" "pitch" "100" } "playlooping" { "volume" "0.6" "wave" "vaccine/punkhall.wav" "pitch" "100" } } "dys.assemble.obj2_hallway" { "dsp" "1" "playlooping" { "volume" "0.3" "wave" "vaccine/punkhall.wav" "pitch" "100" } "playlooping" { "volume" "0.7" "wave" "assemble/ambient2.wav" "pitch" "100" } "playlooping" { "volume" "0.3" "wave" "assemble/ventilation1.wav" "pitch" "100" } } "dys.assemble.obj3" { "dsp" "1" "playlooping" { "volume" "0.6" "wave" "assemble/ambient4.wav" "pitch" "100" } "playlooping" { "volume" "0.4" "wave" "assemble/ambient1.wav" "pitch" "100" } } "dys.assemble.obj3_spawn" { "dsp" "1" "playlooping" { "volume" "0.4" "wave" "assemble/ambient2.wav" "pitch" "100" } "playlooping" { "volume" "0.6" "wave" "assemble/ambient4.wav" "pitch" "100" } }