// ******* // BULLETS "Bullets.DefaultNearmiss" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" } } "FX_RicochetSound.Ricochet" { "channel" "CHAN_AUTO" "volume" "0.5, 0.6" "soundlevel" "SNDLVL_80dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/fx/ric1.wav" "wave" "weapons/fx/ric2.wav" "wave" "weapons/fx/ric3.wav" "wave" "weapons/fx/ric4.wav" "wave" "weapons/fx/ric5.wav" "wave" "weapons/fx/ric6.wav" } } // ************* // BASE GRENADES "BaseExplosionEffect.Sound" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "^weapons/explode1.wav" "wave" "^weapons/explode2.wav" "wave" "^weapons/explode3.wav" } } "WaterExplosionEffect.Sound" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "^weapons/underwater_explode1.wav" "wave" "^weapons/underwater_explode2.wav" "wave" "^weapons/underwater_explode3.wav" } } "BaseGrenade.Explode" { "channel" "CHAN_AUTO" "volume" "0.6" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons/debriz1.wav" "wave" "weapons/debriz2.wav" "wave" "weapons/debriz3.wav" "wave" "weapons/debriz4.wav" } } "BaseGrenade.StopSounds" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "BaseGrenade.BounceSound" { "channel" "CHAN_AUTO" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_75" "wave" "weapons/grenade/bounce.wav" } "BaseGrenade.PullPin" { "channel" "CHAN_AUTO" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "wave" "weapons/grenade/pinpull.wav" } "EMPGrenade.Explode" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_110dB" "rndwave" { "wave" "^weapons/empgrenade/emp1.wav" } } "Weapon_AR2.Empty" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/empty.wav" } //sniper laser "laserrifle" { "channel" "CHAN_AUTO" "volume" "0.65" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/snipepower.wav" } "Laser_Rifle.Shot" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/lrshot.wav" } "Laser_Rifle.Draw" { "channel" "CHAN_AUTO" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/laser_rifle_draw.wav" } "BoltGun.Zap" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "weapons/boltgun/boltexplode1.wav" "wave" "weapons/boltgun/boltexplode2.wav" "wave" "weapons/boltgun/boltexplode3.wav" "wave" "weapons/boltgun/boltexplode4.wav" } } "Weapon_MiniGun.Special1" { "channel" "CHAN_AUTO" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/minigun/miniwir.wav" } "Weapon_MiniGun.Single" { "channel" "CHAN_AUTO" "volume" ".95" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" "^weapons/minigun/chainshot.wav" } "Weapon_MiniGun.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/minigun/mg_draw.wav" } "Weapon_MiniGun.Reload" { "channel" "CHAN_WEAPON" "volume" "0.75" "soundlevel" "SNDLVL_GUNFIRE" "wave" ")weapons/minigun/MinigunReload.wav" } // weapon_machpistol.txt "Weapon_MachPistol.Single" { "channel" "CHAN_AUTO" "volume" "0.75" "soundlevel" "SNDLVL_GUNFIRE" "wave" "^weapons/mpistol2.wav" } "Weapon_MachPistol.Reload" { "channel" "CHAN_AUTO" "volume" "0.4" "soundlevel" "SNDLVL_GUNFIRE" "wave" ")weapons/mpistol_reload.wav" } "Weapon_MachPistol.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/mp_draw.wav" } "Weapon_MachPistol.Heavy.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/mp_heavy_draw.wav" } "Weapon_Grenade.Timer" { "channel" "CHAN_AUTO" "volume" "0.2" "soundlevel" "SNDLVL_NORM" "wave" "weapons/grentimer.wav" } "Weapon_MK808.Single" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_GUNFIRE" "volume" "1.0" "rndwave" { "wave" "^weapons/MK808/MK808a.wav" "wave" "^weapons/MK808/MK808b.wav" } } "Weapon_MK808.Reload" { "channel" "CHAN_AUTO" "volume" "0.6" "soundlevel" "SNDLVL_NORM" "wave" "weapons/MK808/MK808_reload.wav" } "Weapon_MK808.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/MK808/MK808_draw.wav" } "Weapon_GrenLauncher.Single" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "93,108" "wave" "^weapons/grenlauncher/grenfire1.wav" } "Weapon_GrenLauncher.Reload" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "weapons/grenlauncher/grenreload.wav" } "Weapon_GrenLauncher.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/grenlauncher/gl_draw.wav" } // weapon_crossbow "Weapon_Crossbow.Single" { "channel" "CHAN_AUTO" "volume" "0.61" "soundlevel" "SNDLVL_NORM" "pitch" "93,108" "wave" "weapons/boltgun/fire1.wav" } "Weapon_Crossbow.Reload" { "channel" "CHAN_AUTO" "volume" "0.6" "pitch" "93,108" "soundlevel" "SNDLVL_NORM" "wave" "weapons/boltgun/reload1.wav" } "Weapon_Crossbow.BoltHitBody" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_100db" "wave" "weapons/boltgun/body_hit1.wav" } "Weapon_Crossbow.BoltHitWorld" { "channel" "CHAN_AUTO" "volume" ".95,1.0" "pitch" "110,130" "soundlevel" "SNDLVL_80db" "wave" "weapons/boltgun/hit1.wav" } "Weapon_Crossbow.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/boltgun/boltgun_draw.wav" } "Weapon_Crossbow.BoltSkewer" { "channel" "CHAN_AUTO" "volume" "0.9" "soundlevel" "SNDLVL_80db" "pitch" "100, 110" "rndwave" { "wave" ")weapons/boltgun/bolt_skewer1.wav" "wave" ")weapons/boltgun/bolt_skewer2.wav" } } "Weapon_Plasma.Single" { "channel" "CHAN_AUTO" "volume" "0.9" "soundlevel" "SNDLVL_120db" "rndwave" { "wave" "^weapons/plasma/fire1.wav" "wave" "^weapons/plasma/fire2.wav" "wave" "^weapons/plasma/fire3.wav" "wave" "^weapons/plasma/fire4.wav" } } "Weapon_Plasma.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/plasma/plasma_draw.wav" } "WeaponFrag.Throw" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/slam/throw.wav" } "WeaponFrag.Roll" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/slam/throw.wav" } "WeaponFrag.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/grenade/grenade_draw.wav" } "Weapon_Shotgun.Reload" { "channel" "CHAN_AUTO" "volume" "0.4" "soundlevel" "SNDLVL_NORM" "pitch" "97,102" "wave" "weapons/shotgun/shotgunreload1.wav" } "Weapon_Shotgun.Single" { "channel" "CHAN_AUTO" "volume" "0.86" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,101" "wave" "^weapons/shotgun/shotgun_fire7.wav" } "Weapon_Shotgun.Double" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "90,95" "wave" "^weapons/shotgun/shotgun_dbl_fire7.wav" } "Weapon_Shotgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/shotgun/shotgun_draw.wav" } "Weapon_RPG.Single" { "channel" "CHAN_AUTO" "volume" "0.8" "soundlevel" "SNDLVL_120dB" "wave" ")weapons/rpg/rocket_fire.wav" } "Weapon_RPG.Reload" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/RocketEnd.wav" } "Weapon_RPG.LaserOn" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/sniper/sniper_zoomin.wav" } "Weapon_RPG.LaserOff" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/sniper/sniper_zoomout.wav" } "Weapon_RPG.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/rpg/rl_draw.wav" } "Weapon_RPG.Empty" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "weapons/rpg/rpg_empty.wav" } "Missile.Accelerate" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "wave" "weapons/rpg/rocket1.wav" } "Weapon_BAS.Shot" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_105dB" "pitch" "95,105" "wave" ")weapons/basilisk/basilisk_fire.wav" } "Weapon_BAS.Reload" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/basilisk/basilisk_reload.wav" } "Weapon_BAS.Single" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "^weapons/basilisk/basilisk_secondary.wav" } "Weapon_BAS.Explode" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "wave" "^weapons/basilisk/basilisk_explode.wav" } "Weapon_BAS.Empty" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_70dB" "pitch" "PITCH_NORM" "wave" "weapons/empty.wav" } "Weapon_BAS.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/basilisk/bas_draw.wav" } "Weapon_duals.Shot" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_110dB" "pitch" "95,105" "wave" ")weapons/duals/dual_pistols_fire.wav" } "Weapon_duals.Alt" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_90dB" "wave" ")weapons/duals/dual_tracer.wav" } "Weapon_duals.Reload" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/duals/dual_pistols_reload.wav" } "Weapon_duals.Draw" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/duals/dual_draw.wav" } "Weapon_Katana.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "97,102" "rndwave" { "wave" "weapons/sword/lgt_swing1.wav" "wave" "weapons/sword/lgt_swing2.wav" "wave" "weapons/sword/lgt_swing3.wav" "wave" "weapons/sword/lgt_swing4.wav" } } "Weapon_MedKatana.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "98,102" "rndwave" { "wave" "weapons/sword/med_swing1.wav" "wave" "weapons/sword/med_swing2.wav" "wave" "weapons/sword/med_swing3.wav" "wave" "weapons/sword/med_swing4.wav" } } "Weapon_Katana.Melee_Hit" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_105dB" "pitch" "98,102" "rndwave" { "wave" ")physics/MeleeImpact/katana_hit.wav" } } "Weapon_Katana.Melee_HitWorld" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_90dB" "pitch" "90,120" "rndwave" { "wave" ")weapons/crowbar/crowbar_impact1.wav" "wave" ")weapons/crowbar/crowbar_impact2.wav" } } "Weapon_Crowbar.Clash" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_105dB" "pitch" "95,100" "wave" "weapons/sword/clash.wav" } "Weapon_Katana.Draw" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_105dB" "pitch" "95,100" "wave" "^weapons/sword/draw.wav" } "Weapon_Fist.Single" { "channel" "CHAN_AUTO" "volume" "0.55" "soundlevel" "SNDLVL_105dB" "pitch" "95,100" "wave" "^weapons/fist.wav" } "Weapon_Fist.Melee_Hit" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_105dB" "pitch" "98,102" "rndwave" { "wave" ")physics/flesh/lesh_impact_bullet3.wav" "wave" ")physics/flesh/lesh_impact_bullet4.wav" "wave" ")physics/flesh/lesh_impact_bullet5.wav" } } "Weapon_Fist.Melee_HitWorld" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_90dB" "pitch" "90,120" "rndwave" { "wave" ")weapons/crowbar/crowbar_impact1.wav" "wave" ")weapons/crowbar/crowbar_impact2.wav" } } "Weapon_Fist.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/fist_draw.wav" } "Weapon_AR2.Single" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "wave" "^weapons/ar2/fire1.wav" } "Weapon_AR2.Reload" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar_reload.wav" } "Weapon_AR2.Draw" { "channel" "CHAN_AUTO" "volume" "0.4" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/ar2/ar_draw.wav" } // weapon_physgun.txt "Weapon_Physgun.Normal" { "channel" "CHAN_AUTO" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/physgun/lrodloop1.wav" } "Weapon_Physgun.Object" { "channel" "CHAN_AUTO" "volume" "0.1" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/physgun/lrodloop1.wav" } "Turret.Shot" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "^weapons/turret/turretfire1.wav" "wave" "^weapons/turret/turretfire2.wav" "wave" "^weapons/turret/turretfire3.wav" } } "Turret.Spinup" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/turret/turret_spin_up.wav" } "Turret.Spindown" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/turret/turret_spin_down.wav" } "Turret.Activate" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/turret/turret.wav" } "Weapon_Sparky.Charge" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90db" "wave" ")weapons/tesla/fire.wav" } "Weapon_Sparky.Charge.StopSounds" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "Weapon_Sparky.AltCharge" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_110db" "wave" ")weapons/tesla/alt_fire.wav" } "Weapon_Sparky.Draw" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "^weapons/tesla/tesla_draw.wav" } "Weapon_Tesla.Empty" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "weapons/tesla/tesla_empty.wav" } "tesla.ball" { "channel" "CHAN_AUTO" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_100db" "wave" "^weapons/tesla/tesla_ball.wav" } "Cyber.Explode" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_105dB" "pitch" "95, 105" "rndwave" { "wave" "^weapons/cyber/cyber_explode.wav" "wave" "^weapons/cyber/cyber_explode2.wav" } } "Cyber.Rocket" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/cyber/projectile.wav" } "Cyber.Rail" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_105dB" "rndwave" { "wave" ")weapons/cyber/hit_scan.wav" "wave" ")weapons/cyber/hit_scan2.wav" } } "Cyber.Shaft" { "channel" "CHAN_AUTO" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/cyber/shaft.wav" } "SpiderGrenade.Throw" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\spider\spiderthrow.wav" } "SpiderGrenade.Walk" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\spider\spiderwalkdone.wav" } "Cyber.Program" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/program.wav" }