whitelist { bin\... from_steam models\... from_steam materials\... from_steam shaders\... from_steam scripts\... from_steam //Custom sounds, excluding voicecomms, are currently disabled because there are some situations in which they //could be exploited. ear-ringing, for example, could be removed, and the cortex warning could be made clearer. sound\... from_steam //If you want to disallow something I have allowed below, simply delete the entry, and it should revert //to from_steam. If you want to allow something I have not, simply alter the config below, following the pattern. //Allow custom spray decals. materials\temp\... allow_from_disk materials\vgui\logos\... allow_from_disk materials\vgui\logos\ui\... allow_from_disk //Allow custom crosshairs materials\vgui\crosshairs\... allow_from_disk //Allow HudAnimations (directional damage indicators) scripts\HudAnimations.txt allow_from_disk //Allow custom HUD Modifications scripts\HudLayout.res allow_from_disk //Allow custom voicecomms sound\vox_new\... allow_from_disk //Allow custom decals, blood, bullet holes, etc materials\decals\... allow_from_disk //Allow custom weapon skins //You may wish to disable this because it could be used to make weapon models invisible in first person. materials\models\weapons\... allow_from_disk //Allow custom ion beams. This is not the model, just the beam. materials\sprites\ion_beam.vtf allow_from_disk //Allow custom muzzleflashes materials\effects\muzzleflash1.vtf allow_from_disk materials\effects\muzzleflash2.vtf allow_from_disk materials\effects\muzzleflash3.vtf allow_from_disk materials\effects\muzzleflash4.vtf allow_from_disk materials\effects\spark.vtf allow_from_disk //Allow custom tracers //this has been disabled, since it could allow people to see players, //especially stealthers more easily by making the tracers more obvious //materials\effects\tracers\... allow_from_disk //Allow custom player model skins //this has been disabled since it could allow fullbright skins, //allowing players to see others very easily from a distance without having to use thermal vision //which would be a huge nerf to both thermal and the coldsuit //materials\player\... allow_from_disk //materials\models\player... allow_from_disk //Allow custom models //this has been disabled since it could potentially be exploited, spiked models for wallhacks, for example //models\weapons\... allow_from_disk //Allow custom medi-plant beam materials\sprites\medi_beam.vtf allow_from_disk //Allow custom laser beam materials\sprites\laser.vtf allow_from_disk }